

They will each usually have an introduction in the storyline and you'll be given a sample one. These zombies show up depending on where you're at in the story, starting with the goon appearing in the prologue, and shortly afterward the bolter and toad show up. You can make as much noise as you want during an interior mission (where you press and "hold" to enter) or while above I'd say 4 or 5 stories. Virals DO NOT SPAWN during interior missions and DO NOT climb skyscrappers / spawn on skyscrapers. On missions, it's best to try to kick them off of a ledge or just deal with them as fast as possible. Don't be tempted to make more noise, the game has no problem spawning more and more of the things. If fighting one, use quick agile weapons because they can move around you very quickly. If it doesn't see you, throw a firecracker and it'll distract it for the stealth kill.

Anyway, if you make a noise outside, one may spawn. They're super fast, they look like runners (because in the lore they're the freshly undead), and they're REALLY annoying to deal with in larger numbers. These kind of zombies come to any noise you make outside and will compose the vast majority of the nighttime walking dead. THE TANK MAKES A NOISE, so prepare for virals if out in the open. If you melee it, strafe around and hit the tank, then run. In this scenario, you may want to throw a firecracker down to group them up, then shoot the tank on their back to explode all of the enemies. This is effective in missions when you're usually given a large group of zombies and need to clear them quickly. Shoot or damage the gas tank and they will explode. The same exact AI as the zombies above, but they have a gas tank on the back. Molotov Cocktails are also cheap ways to get rid of hordes of them. During missions, when they're unavoidable, any kind of explosion (a gastank or a bomber) will finish them off, or even a grenade. They cannot go through water and they will rarely "climb" on anything, so you can escape them via water, climbing, staying on the rooftops, etc. Generally, unlike virals, they will only climb up something about waist high or higher during the day and at night they may "transform" into having the same capabilities as a viral and appear in greater number.
Firecrackers, grenades, anything that makes a noise will drag them away from where they're standing if you'd rather go the non-violent route.Īt night, they become more numerous and can climb better. You can deal with them by either bashing them in the head for a quick kill, tearing them limb from limb (various parts of their bodies can be broken while they are still moving), or just beating them senseless. In either case, they have little health and their AI is very simple - stagger, moan, and stagger towards any noise. During the day they stagger around, almost no threat at all, and during the night they get a bit faster, meaner, and higher in number. Going by many names in the community, these zombies have two modes.
